Copper Magazine · Issue 218 · A free PS Audio publication
Issue 218 Featured

I'm Quitting Audio! Here's Why

I'm Quitting Audio! Here's Why

Copper has an exchange program with selected magazines, where we share articles, including this one, between publications. This one's from PMA Magazine: the Power of Music and Audio.

When I recently said to my wife and son, “I am done buying audio gear,” they called BS. It was a promise I’d made numerous times, they told me. But I know I mean it this time. I know it’s time for me to end this 20-plus year pursuit of better sound quality.

It’s easy to explain why: I’m 100 percent happy with the sound I have. That’s usually not a good enough reason to stop for many of us. We always seek improvements, even when we’re satisfied with what we have. But I’m adamant this time. After having gone through 30-plus pairs of speakers, 50-plus amps, and countless tweaks, I finally made up my mind to stop making changes. And it’s not just because I’m happy with the sound. There’s another reason, one that’s longer to explain, hence the impetus to write this article.

I didn’t always see it, but now I recognize that there are three main aspects to this hobby. The first aspect starts with the music signal in a music file or a record, and ends when it comes out of your speakers. The goal here is to improve the sound coming out of those speakers. This part centers primarily around choosing and buying stuff, and includes things like component upgrades, trying new cables, and improving connections. It’s called the “gear game.”

 

 

Courtesy of Pixabay.com/Mohamed Hassan.

 

This is mostly what holds our attention, what we spend money on, and what we argue about. Most of my audiophile life was spent playing this game. But after owning and using so many components, I still feel like I don’t know enough. 30 pairs of speakers? 50 amps? That’s still a tiny fraction of what’s available out there. When it comes to the gear game, I still have a lot of uncertainty about a lot of things, even those things I have considerable experience with. But there is one thing I am absolutely certain about. If you want to achieve a jaw-dropping sound quality, playing the gear game isn’t enough. You need to go through the second aspect as well, which brings us to…

The “room game.” It starts when the sound leaves the speakers and ends when it reaches your ears. This aspect is as important as the first because about half of what you hear is coming from the room rather than the speakers. How reflective are the room surfaces – the ceiling, the floor, and the walls?  How far are the speakers from these surfaces? How far is the listener sitting from all these, and at what angles? These factors can completely change the sound that travels to your ears following the gear game. And it’s in this second aspect, one steeped in physics, where I’ve invested most of my time in recent years in audio.

Playing with absorption panels and diffusers, as well as speaker placement and toe-in, often resulted in clear improvements. Sometimes these improvements were more dramatic than component changes. As I said, I’m 100 percent happy with my current sound, and I don’t think I would have reached this level of satisfaction without having judiciously played the room game.

But I also noticed a bizarre phenomenon. It’s that the quality of the sound that I’ve worked so hard for doesn’t guarantee the quality of the listening experience. And this is where the third aspect to our hobby comes into play. It starts when the music reaches the ears and ends with its personal transformation into a subjective experience. It's biological and psychological in nature. Some might call it spiritual. This part is the subjective experience. It’s biological and psychological in nature. This part is the“mind game.”

Without a doubt, the quality of the sound is determined by the gear and the room acoustics. But after it reaches the ears, a new story unfolds. In this story, the quality of the experience isn’t always proportional to the quality of the sound.

For example, let’s say you hear a recording when you’re hungry. And then you hear it again on the same system in the same room after you’ve had a satisfying meal. There’s a pretty good chance that due to your satiated physical state you’ll have an easier time appreciating the second scenario over the first one. This illustrates that factors other than sound quality can influence the quality of our listening experience.

How important is the third aspect? Biologically speaking, hearing doesn’t occur in the ears. It occurs in the brain. What happens in your mind, rather than what enters your ears, is the final product. That’s the ultimate truth. Keeping this in mind, you can judge for yourself how important it is.




Courtesy of Pixabay.com/BarBus.

 

Crucial for me, and for this article, is that I find that playing game #3 difficult to do while I play #1 and #2. The first two aspects, based on gear and room acoustics, are like the ground the listener’s mind is standing on. If I’m constantly worrying about #3, it’s like trying to do a very delicate task while standing on shaky ground. This is why I decided to stop making changes in gear and room acoustics, games I’ve been playing constantly and rather relentlessly. I want to take this hobby to the next level, by focusing only on the mind game.

I am still a novice at it, which is why I find it a more fascinating aspect now than the other two. Of the three games, it is the one that’s the least understood because it happens at such a personal level. You can’t take a photo of it. You can’t have a logical discussion about it. And you certainly can’t buy upgrades for it.

But its subjectivity doesn’t diminish its importance. Do you believe that gear and the room acoustics are the only things that matter? It would be like claiming that the success of a marriage depends only on your spouse and the things she does for you, but not on you. Every experience is a meeting between the externals and the internals, its quality determined by the chemistry between the two. The whole experience of how we perceive and are affected by sound waves is no exception.

 

Header image courtesy of PMA Magazine.

More from Issue 218

View All Articles in Issue 218

Search Copper Magazine

#236 Magic Boy: The Jimi Hendrix Experience, Live and Rediscovered by Frank Doris Nov 02, 2026 #236 The Great Rhythmic Divide: Composer David Chesky Asks, Why Doesn't the Symphony Orchestra Groove? by David Chesky Nov 02, 2026 #236 More Record Reviews: Roni Eytan’s Microtonal Harmonica, Jane Ira Bloom, and a Frank Zappa Freak Out by Frank Doris Nov 02, 2026 #236 An Album of Inviting Beauty: Goodnight Moon from Acoustic Eidolon, And an Interview With the Artists Who Created it by Frank Doris Nov 02, 2026 #236 Never Ignore Your Inner Voice by B. Jan Montana Nov 02, 2026 #236 Composer Joseph Bertolozzi Uses Bridges, Structures and the World as Musical Instruments, Part One by Joe Caplan Nov 02, 2026 #236 Transmission: A Powerful Horn-Loaded Album from the Huntertones by Ray Chelstowski Nov 02, 2026 #236 Les Quatre Saisons du Québec: a New “Four Seasons” on Tour and on ATMA Classique by Robert Schryer Nov 02, 2026 #236 From The Audiophile's Guide: A Glossary of Terms for Today's Audio Systems, A – M by Paul McGowan Nov 02, 2026 #236 From The Listening Chair: An Introduction to Audiophile Tweaks by Howard Kneller Nov 02, 2026 #236 The Vinyl Beat Grew Two Inches Since October! by Rudy Radelic Nov 02, 2026 #236 How to Play in a Rock Band, Part 29: Figuring Out How to Play the Songs by Frank Doris Nov 02, 2026 #236 The Return of the Residents: Eskimo is On the Road by Wayne Robins Nov 02, 2026 #236 PS Audio in the News by PS Audio Staff Nov 02, 2026 #236 The People Who Make Audio Happen – Fun In Las Vegas at…CES 2026? by Harris Fogel Nov 02, 2026 #236 The Forms of Things Unknown by Frank Doris Nov 02, 2026 #236 Prophetic by Peter Xeni Nov 02, 2026 #236 Here's Looking at You, Kid by Rich Isaacs Nov 02, 2026 Favorites From T.H.E. Show SoCal 2026 by Cam Martin Oct 05, 2026 #235 Singer/Songwriter John David Schrader: On the Need to Create, Part Two by Joe Caplan Oct 05, 2026 #235 A Life in High-End Audio: The Roy Hall Interview, Part Two by Frank Doris Oct 05, 2026 #235 Grammy-Winning Producer, Songwriter, and Guitarist John Leventhal Goes Instrumental With National Drift by Ray Chelstowski Oct 05, 2026 #235 From Swimming Pool to New Listening Room—to Founding an Accidental Audio Company by Gilles Laferrière Oct 05, 2026 #235 The Vinyl Beat’s Size Matters Edition by Rudy Radelic Oct 05, 2026 #235 The Sublime Complexities of Nature by B. Jan Montana Oct 05, 2026 #235 How to Play In a Rock Band, 28: Growing Older and Dealing With It by Frank Doris Oct 05, 2026 #235 Young Rascals: From Bar Band to Stardom by Wayne Robins Oct 05, 2026 #235 Duncan Sheik: In Memoriam by Ray Chelstowski Oct 05, 2026 #235 From The Listening Chair: The Meze Audio 105 Silva Headphones by Howard Kneller Oct 05, 2026 #235 Checking Out Some NOLA Loudspeakers – and Some Thoughts About Audio Writing by Frank Doris Oct 05, 2026 #235 The Kanazawa Phonograph Museum: Music from a Time Capsule by Sebastian Polcyn Oct 05, 2026 #235 PS Audio in the News by PS Audio Staff Oct 05, 2026 #235 From The Audiophile’s Guide: Making the Most Critical Choice by Paul McGowan Oct 05, 2026 #235 Evolutionary Growth by Frank Doris Oct 05, 2026 #235 Speed Racer by Peter Xeni Oct 05, 2026 #235 Happy Halloween! by James Schrimpf Oct 05, 2026 #234 A Life in High-End Audio: The Roy Hall Interview, Part One by Frank Doris Sep 07, 2026 #234 Jason Greenlaw Offers His Personal Perspective on Jazz Guitar in Vantage Point by Frank Doris Sep 07, 2026 #234 Transcendent Phoenix: Lucina Yue Brings the Ancient Konghou Into Modern Times by Frank Doris Sep 07, 2026 #234 We Must All Follow Our Bliss by B. Jan Montana Sep 07, 2026 #234 How to Play in a Rock Band, 27: Leveling Up by Frank Doris Sep 07, 2026 #234 Ross Valory: Traveling Into New Musical Territory With All of the Above by Ray Chelstowski Sep 07, 2026 #234 Singer/Songwriter John David Schrader: On the Need to Create by Joe Caplan Sep 07, 2026 #234 The People Who Make Audio Happen: More From T.H.E. Show SoCal 2026 by Harris Fogel Sep 07, 2026 #234 The Vinyl Beat Digs Into the Gadget Box by Rudy Radelic Sep 07, 2026 #234 The Rolling Stones: Foreign Tongues Spoken Loud by Wayne Robins Sep 07, 2026 #234 Musical Moments by Rich Isaacs Sep 07, 2026

I'm Quitting Audio! Here's Why

I'm Quitting Audio! Here's Why

Copper has an exchange program with selected magazines, where we share articles, including this one, between publications. This one's from PMA Magazine: the Power of Music and Audio.

When I recently said to my wife and son, “I am done buying audio gear,” they called BS. It was a promise I’d made numerous times, they told me. But I know I mean it this time. I know it’s time for me to end this 20-plus year pursuit of better sound quality.

It’s easy to explain why: I’m 100 percent happy with the sound I have. That’s usually not a good enough reason to stop for many of us. We always seek improvements, even when we’re satisfied with what we have. But I’m adamant this time. After having gone through 30-plus pairs of speakers, 50-plus amps, and countless tweaks, I finally made up my mind to stop making changes. And it’s not just because I’m happy with the sound. There’s another reason, one that’s longer to explain, hence the impetus to write this article.

I didn’t always see it, but now I recognize that there are three main aspects to this hobby. The first aspect starts with the music signal in a music file or a record, and ends when it comes out of your speakers. The goal here is to improve the sound coming out of those speakers. This part centers primarily around choosing and buying stuff, and includes things like component upgrades, trying new cables, and improving connections. It’s called the “gear game.”

 

 

Courtesy of Pixabay.com/Mohamed Hassan.

 

This is mostly what holds our attention, what we spend money on, and what we argue about. Most of my audiophile life was spent playing this game. But after owning and using so many components, I still feel like I don’t know enough. 30 pairs of speakers? 50 amps? That’s still a tiny fraction of what’s available out there. When it comes to the gear game, I still have a lot of uncertainty about a lot of things, even those things I have considerable experience with. But there is one thing I am absolutely certain about. If you want to achieve a jaw-dropping sound quality, playing the gear game isn’t enough. You need to go through the second aspect as well, which brings us to…

The “room game.” It starts when the sound leaves the speakers and ends when it reaches your ears. This aspect is as important as the first because about half of what you hear is coming from the room rather than the speakers. How reflective are the room surfaces – the ceiling, the floor, and the walls?  How far are the speakers from these surfaces? How far is the listener sitting from all these, and at what angles? These factors can completely change the sound that travels to your ears following the gear game. And it’s in this second aspect, one steeped in physics, where I’ve invested most of my time in recent years in audio.

Playing with absorption panels and diffusers, as well as speaker placement and toe-in, often resulted in clear improvements. Sometimes these improvements were more dramatic than component changes. As I said, I’m 100 percent happy with my current sound, and I don’t think I would have reached this level of satisfaction without having judiciously played the room game.

But I also noticed a bizarre phenomenon. It’s that the quality of the sound that I’ve worked so hard for doesn’t guarantee the quality of the listening experience. And this is where the third aspect to our hobby comes into play. It starts when the music reaches the ears and ends with its personal transformation into a subjective experience. It's biological and psychological in nature. Some might call it spiritual. This part is the subjective experience. It’s biological and psychological in nature. This part is the“mind game.”

Without a doubt, the quality of the sound is determined by the gear and the room acoustics. But after it reaches the ears, a new story unfolds. In this story, the quality of the experience isn’t always proportional to the quality of the sound.

For example, let’s say you hear a recording when you’re hungry. And then you hear it again on the same system in the same room after you’ve had a satisfying meal. There’s a pretty good chance that due to your satiated physical state you’ll have an easier time appreciating the second scenario over the first one. This illustrates that factors other than sound quality can influence the quality of our listening experience.

How important is the third aspect? Biologically speaking, hearing doesn’t occur in the ears. It occurs in the brain. What happens in your mind, rather than what enters your ears, is the final product. That’s the ultimate truth. Keeping this in mind, you can judge for yourself how important it is.




Courtesy of Pixabay.com/BarBus.

 

Crucial for me, and for this article, is that I find that playing game #3 difficult to do while I play #1 and #2. The first two aspects, based on gear and room acoustics, are like the ground the listener’s mind is standing on. If I’m constantly worrying about #3, it’s like trying to do a very delicate task while standing on shaky ground. This is why I decided to stop making changes in gear and room acoustics, games I’ve been playing constantly and rather relentlessly. I want to take this hobby to the next level, by focusing only on the mind game.

I am still a novice at it, which is why I find it a more fascinating aspect now than the other two. Of the three games, it is the one that’s the least understood because it happens at such a personal level. You can’t take a photo of it. You can’t have a logical discussion about it. And you certainly can’t buy upgrades for it.

But its subjectivity doesn’t diminish its importance. Do you believe that gear and the room acoustics are the only things that matter? It would be like claiming that the success of a marriage depends only on your spouse and the things she does for you, but not on you. Every experience is a meeting between the externals and the internals, its quality determined by the chemistry between the two. The whole experience of how we perceive and are affected by sound waves is no exception.

 

Header image courtesy of PMA Magazine.

0 comments

Leave a comment

0 Comments

Your avatar

Loading comments...

🗑️ Delete Comment

Enter moderator password to delete this comment:

✏️ Edit Comment

Enter your email to verify ownership: