Solving one problem by creating another isn’t a solution. Passive power conditioners (i.e., any device NOT a regenerator) offer a trade-off: they reduce noise but at the cost of dynamics...
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Cleaner power isn’t always better power. That might sound counterintuitive, especially in high-end audio where noise and distortion are the enemies. And it’s true—our systems do benefit from a lower...
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There’s no perfect format. Only better implementations. Vinyl has its following. So does CD, SACD, high-res downloads, and streaming. Each format has its loyalists—and its myths. But after decades of...
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A great system lets you hear the same recordings differently. I’ve been listening to the same core library of music for decades. Albums and CDs I know backwards and forwards....
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Good audio is about timing. We tend to talk a lot about frequency response—how deep the bass goes, how smooth the highs are—but equally important is timing. Not the tempo...
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A bad master can ruin a great recording. I’ve lost count of how many albums I’ve been excited about, only to be let down by what I heard. Not the...
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In yesterday’s post, I wrote about how the old adage “garbage in, garbage out” doesn’t always apply—especially in digital audio. But if we look a little deeper, it’s clear that...
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Garbage in, garbage out. It’s one of those acronyms that just feels right. Feed a system poor input, and you're going to get poor results. In computing, data processing, and...
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A more revealing audio system doesn’t add detail—it removes what's been hiding it. I remember the first time I truly heard the room around a solo violin, the decay of...
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If transients aren’t right, nothing is. Think about a snare hit. A string pluck. A trumpet attack. These are transient events—rapid, complex bursts of energy that tell your brain something...
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Loud doesn’t equal dynamic. It’s a common trap. You turn up the volume and the system feels more alive. The bass hits harder, the treble shines: “Now that’s dynamic!” But...
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Every recording engineer had a room in mind when they made your favorite album. It’s easy to forget that music is recorded in physical spaces. Rooms with size, shape, and...
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We build systems to serve music—not the other way around. It sounds obvious, but it’s easy to lose sight of. We obsess over gear, upgrades, and specs. We compare cables...
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Some systems sound amazing, but never move you. They’re clear. Detailed. Impressive. But emotionally? They fall flat. HiFi. You like the sound at first, but you don’t feel the music....
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Oops. My apologies. This was supposed to be yesterday's Paul's Post, and I got them mixed up. Oh well, they still say the asme thing, just in a different order. ...
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What we perceive as bass, warmth, or body in a cable has less to do with how loud the lows are—and more to do with timing. That’s the final idea...
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What we hear from a cable isn’t just in the cable—it’s in our brain. That’s one of the most striking ideas from AudioQuest founder Bill Low, and it runs somewhat...
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In my experience, no one brings more science to cable design than Galen Gareis of Iconoclast, and no one has contributed more to the art of cable voicing than Bill...
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Getting imaging right is easy compared to getting the music right. I’ve heard countless systems that can pin a violin dead-center or place a voice with precision, yet still fail...
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Every piece of equipment in your system starts with the AC power coming out of the wall. That power runs the circuits, charges the capacitors, and ultimately defines the limits...
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